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Itens do Sindicato

De Estação Andrômeda
Revisão de 16h05min de 29 de março de 2025 por Rusted (discussão | contribs) (Mudei o numero de TC dos itens que estão na lista, Ainda falta muita coisa que tem no EE mas nao tem aqui e traduzir eses itens.)
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Para ajudá-los a alcançar seus objetivos, alguns antagonistas, incluindo Agentes do Sindicato e Operativos Nucleares têm acesso a um uplink do qual podem comprar todos os tipos de itens ilegais do Sindicato. A interface do uplink é dividida em categorias.

Itens do Sindicato

Esta seção contém todos os itens que um membro do Sindicato pode comprar, com itens disponíveis para operativos nucleares marcados com um "Sim" verde na coluna "Operações?".

Uplink

Os Agentes do Sindicato têm seu PDA como uplink, que é desbloqueável usando o código recebido no início do turno.

Para obter informações mais detalhadas sobre as armas, consulte a lista de armas.

Arsenal

Ops? Icon Item Cost Description
Yes Viper 10 A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
Yes Python 40 A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum.
Yes Cobra 15 A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
Yes Rifle Mosin 5 A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
Yes Energy Sword 40 A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.
Yes Adaga de Energia 10 A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.
Yes Throwing Knives Kit 30 A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.
Yes Gloves of the North Star 40 A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.
Yes Disposable Ballistic Turret 30 Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
Yes Energy Shield 50 (Nuclear Operative only)
Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
Yes Sniper Bundle 60 An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
Yes C-20r Bundle 50 Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
Yes Bulldog Bundle 100 Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
Yes China-Lake Bundle 125 An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.
Yes L6 Saw Bundle 150 More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
Yes Kanabou 50 (Oni only)
A weapon for those who wish to forgo subtlety. Particularly suited to Oni.

Explosivos

Ops? Icon Item Cost Description
Yes Explosive Grenade 10 A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
Yes Flashbang 5 A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
Yes Minibomb 30 A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)
Yes Supermatter Grenade 30 Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
Yes Whitehole Grenade 10 Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
Yes Cluster Grenade 40 Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
Yes Incendiary Grenade 20 Releases a spray of incendiary fragments, igniting anyone near the detonation area.
Yes Shrapnel Grenade 20 Launches a spray of sharp fragments dealing great damage against unarmored targets.
Yes Smoke Grenade 5 A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.
Yes Grenade Penguin 25 A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
Yes C-4 10 This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
Yes Grenadier Chest Rig 60 (Nuclear Operative only)
All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades for only a third of the price.
Yes Syndicate C-4 Bundle 60 A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.
Yes EMP Grenade 8 A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
Yes Exploding Pen 20 A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
Yes Syndicate Bomb 55 A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.
Yes Electrical Disruptor Kit 30 The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.

Ammo

Ops? Icon Item Cost Description
Yes Pistol Magazine (.35 auto) 5 Pistol magazine with 10 catridges. Compatible with the Viper.
Yes SMG magazine (.35 auto) 10 Rifle magazine with 30 catridges. Compatible with C-20r.
Yes Pistol Magazine (.25 caseless) 5 Pistol magazine with 10 catridges. Compatible with the Cobra.
Yes Speedloader (.45 magnum) 15 Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.
Yes Ammunition box (.30 rifle) 25 A box of 50 cartridges for the surplus rifle.
Yes Ammunition box (.60 antimateriel) 10 A box of 10 cartridges for the Hristov sniper rifle.
Yes Ammo Bundle 15 (Nuclear Operative only)
Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.

Chemicals

Ops? Icon Item Cost Description
Yes Hypopen 30 A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty.
Yes Arquivo:Hypodart.png Hypodart 10 A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
Yes Arquivo:BoxVials.png Chemical Synthesis Kit 20 A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
Yes Arquivo:ZombieBundle.png Syndicate Zombie Bundle 200 (Nuclear Operative only)
An all-in-one kit for unleashing the undead upon a station.
Yes Arquivo:Bottle.png Nocturine Bottle 30 A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
Yes Arquivo:CombatMedkit.png Combat Medical Kit 20 A medkit made for fixing combat injuries.
Yes Arquivo:Stimpen.png Combat Medipen 15 A single-use medipen containing chemicals that regenerate most types of damage.
Yes Arquivo:Stimpen.png Hyperzine Injector 15 Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
Yes Arquivo:Medkit.png Stimkit 60 A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds.
Yes Arquivo:SyndieSmokes.png Syndicate Smokes Packet 10 A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
Yes Medical Bundle 200 (Nuclear Operative only)
All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.

Deception

Ops? Icon Item Cost Description
Yes Agent ID Card 15 A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.
Yes Stealth Box 15 A box outfitted with stealth technology, sneak around with this and don't move too fast now!
Yes Arquivo:SyndicateEncryptkey.png Syndicate Encryption Keys 10 Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
Yes Arquivo:BinaryEncryptkey.png Binary Translator Key 5 Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
Yes Arquivo:CybersunPen.png Cybersun Pen 5 A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
Yes Fake Nuclear Disk 5 A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
Yes Arquivo:Lantern.png Extra-Bright Lantern 10 It can be used to blind people like a flash. Has 15 uses.
Yes Lobbying Bundle 20 A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
Yes Arquivo:BoxDecoyKit.png Decoy Kit 30 State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
Yes Decoy Syndicate Bomb 20 A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.
Yes Chameleon Projector 35 Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.

Disruption

Ops? Icon Item Cost Description
Yes Cryptographic Sequencer- "Emag" 20 This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.
Yes Airlock Access Override 30 This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time.
Yes Arquivo:RadioJammer.png Radio Jammer 20 Jams suit sensors and radio communication in certain range depending on setting.
Yes Arquivo:Weapon Cyborg Module.png Weapon Cyborg Module 5 This module will give a cyborg advanced laser and machete
Yes Arquivo:SyndieSoap.png Syndicate Soap 5 An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
Yes Arquivo:SyndieSoap.png Slipocalypse Clustersoap 15 Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
Yes Suspicious Toolbox 10 A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
Yes Arquivo:SyndieJawsOfLife.png Syndicate Jaws of Life 10 A combined prying and cutting tool. Useful for entering the station or its departments.
Yes Syndicate Surgical Duffel Bag 20 A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
Yes Power Sink 40 Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.
No Arquivo:SyndicateCrate.png Surplus Crate 100 Contains 250 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
No Arquivo:SyndicateCrate.png Super Surplus Crate 200 Contains 600 telecrystals worth of completely random Syndicate items.
Yes Arquivo:Singularity Beacon.png Singularity Beacon 60 A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
Yes Arquivo:Weapon Cyborg Module.png Martyr Cyborg Module 20 A module that comes with an explosive you probably don't want to handle yourself.

Implants

Ops? Icon Item Cost Description
No Arquivo:Backpack.png Storage Implanter 40 Hide goodies inside of yourself with new bluespace technology!
Yes Arquivo:FreedomImplanter.png Freedom Implanter 25 Get away from those nasty sec officers with this three use implant!
Yes Arquivo:ScramImplanter.png Scram Implanter 30 A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
No Arquivo:DNAScramblerImplanter.png DNA Scrambler Implanter 25 A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.
Yes Arquivo:EMPImplanter.png EMP Implanter 10 Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
Yes Micro Bomb Implanter 10 (Nuclear Operative only)
Explode on death or manual activation with this implant. Destroys the body with all equipment.
Yes Macro Bomb Implanter 70 (Nuclear Operative only)
Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
Yes Arquivo:DeathAcidifier.png Death Acidifier Implant 20 Completely melts the user and their equipment on use or death.
No Arquivo:OldRadio.png Uplink Implanter 10 Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
Yes Box of Deathrattle Implants 20 (Nuclear Operative only)
A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.
Yes Bionic Syrinx Implanter 10 (Harpy only)
An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.

Allies

Ops? Icon Item Cost Description
Yes Arquivo:OldRadio.png Reinforcement Teleporter 80 An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.
Yes Arquivo:CyborgSyndicateAssault.png Syndicate Assault Cyborg Teleporter 325 (Nuclear Operative only)
A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
Yes Arquivo:OldRadio.png Genetic Ancestor Reinforcement Teleporter 40 Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
No Arquivo:DehydratedSpaceCarp.png Dehydrated Space Carp 10 Looks like a plush toy carp, just add water and it becomes a real-life space carp!
Yes Arquivo:SyndiCat.png SyndiCat 30 A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.
Yes Syndicate Personal AI device 10 A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
Yes Arquivo:Cheese Radio.png Mouse Operative Reinforcement Teleporter 15 Calls in a specially trained mouse operative to assist you. Very handy "pet" for sabotages

Wearables

Ops? Icon Item Cost Description
Yes Arquivo:JetpackBlack.png Black Jetpack 10 A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
Yes Voice Mask 30 A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
Yes Arquivo:SyndicateShoulderHolster.png Syndicate Shoulder Holster 5 A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
Yes Chest Rig 1 Explosion-resistant tactical webbing used for holding traitor goods.
Yes Chameleon Kit 20 A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration.
Yes Arquivo:BlackShoe.png No-Slip Shoes 10 These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.
Yes Thieving Gloves 20 Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.
Yes Arquivo:WebVest.png Web Vest 15 A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.
Yes Arquivo:BloodredMagboots.png Blood-Red Magboots 20 A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.
Yes Arquivo:SyndieEVA.png Syndicate EVA Bundle 10 A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
Yes Arquivo:SyndicateHardsuit.png Syndicate Hardsuit 50 The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
Yes Arquivo:SyndicateEliteHardsuit.png Syndicate Elite Hardsuit 55 An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
Yes Cybersun Juggernaut Suit 80 Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don't act dum.
Yes Arquivo:SyndicateVisor.png Syndicate Visor 10 (Nuclear Operative only)
The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
Yes Conducting Gloves 10 Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like.
Yes Arquivo:BackpackSyndicate.png Syndicate backpack 10 Lightweight explosion-proof а backpack for holding various traitor goods
Yes Arquivo:SyndicateCrate.png Syndicate Samurai Crate 30 (Oni only)
Contains a modern replica of a full Tousei-Gusoku set.

Pointless

Ops? Icon Item Cost Description
Yes Arquivo:Scissors.png Barber Scissors 1 A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.
Yes Arquivo:SyndicateSnackBox.png Syndicate Snack Box 1 A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want.
Yes Arquivo:CapGunToy.png Cap Gun 4 Looks almost like the real thing! Ages 8 and up.
Yes Arquivo:SyndicateStamp.png Syndicate Rubber Stamp 2 You ever wanted to show off the Syndicate logo? Well now you can!
Yes Arquivo:OutlawHat.png Outlaw's Hat 1 A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.
Yes Arquivo:OutlawGlasses.png Outlaw's Glasses 1 A must for every self-respecting undercover agent.
Yes Syndicate Pyjama Duffel Bag 4 Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.
Yes Arquivo:ClownBag.png Clown Costume Duffel Bag 2 Contains a complete Clown outfit. Includes PDA and service radio.
Yes Arquivo:OperativeJumpsuit.png Operative Jumpsuit 1 A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Arquivo:OperativeJumpshirt.png Operative Jumpskirt 1 A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Arquivo:SyndieBalloon.png Syndie Balloon 20 Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland.
Yes Arquivo:Red Syndicate Scarf.png Striped Syndicate Red Scarf 1 A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
Yes Arquivo:Green Syndicate Scarf.png Striped Syndicate Green Scarf 1 A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.