Ativa o menu
Toggle preferences menu
Alternar menu pessoal
Não autenticado(a)
Your IP address will be publicly visible if you make any edits.

Infectado Inicial

De Estação Andrômeda
Revisão de 22h49min de 30 de janeiro de 2025 por Logical (discussão | contribs) (Criou página com '<tabs> <tab inline name="Initial Infected"> {{Job_Header |department=INFECTED |maincolor=000000 |secondarycolor=101010 |image=ZombieIcon.png |title=Initial Infected |aliases="Zed", "II" |difficulty=Easy |requirements=12 hours of playtime |access=Whatever access they previously had |extendedaccess=None |supervisors=None |subordinates=None |duties=Find a good spot or moment to turn and infect the crew. |guides=This is the guide }} </tab> <tab inline name="Zombie"> {{Job_He...')
(dif) ← Edição anterior | Revisão atual (dif) | Versão posterior → (dif)


INDEFINIDO
Arquivo:ZombieIcon.png
Initial Infected
Dificuldade: Indefinido
Requisitos: Indefinido
Acesso: Indefinido
Acesso Adicional: Indefinido
Supervisores: Indefinido
Subordinados: Indefinido
Deveres: Indefinido
Guias: Indefinido


INDEFINIDO
Arquivo:ZombieIcon.png
Zombie
Dificuldade: Indefinido
Requisitos: Indefinido
Acesso: Indefinido
Acesso Adicional: Indefinido
Supervisores: Indefinido
Subordinados: Indefinido
Deveres: Indefinido
Guias: Indefinido

The Zombie is a conversion antagonist that can either come from the Zombie game mode or be randomly created through the Zombie Outbreak station event. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals.

It is typically deemed OOC for a zombie to destroy non-barrier objects such as APCs. A blockage such as a wall or door is fair game as it will hopefully lead the hungry zombie to brains. Pointing and other emotions such as laughing and sighing are also often deemed OOC. Instead, a zombie is deemed a mindless entity that wanders the halls often following other zombies to create a horde, following noises and generally milling about.


Zombie Propagation

There are two main methods of creating new zombies:

  • Zombies can bite a crit/dead body in order to instantly convert it into a new zombie.
  • A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.

A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.

Zombie Infection

Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting Romerol. Additionally, Initial Infected in the Zombie game mode start out with a passive version of the infection.

Once a crewmate has gotten the infection, they will experience symptoms of coughing and extreme poison damage. They will become a Zombie if they die while sickened. The only way to neutralize the infection is through consuming 5u of Ambuzol plus. This will nullify the dangerous symptoms and grant you immunity to future infections, but you can turn into a zombie after you have died.

Physical Traits

Zombies boast a variety of traits, most notably, their damage resistances. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.

Zombies have a 20% , 40% and 70% damage resistance.
They have a 25% damage vulnerability.
They passively regenerate 0.4 , 0.4 , 0.2 , 0.02 , and 0.02 per second, with an additional 2 , 2 , and 2 per bite.
They are immune to and .

Zombies can be visually identified through their dark green skin and their red eyes. They also move 30% slower than unzombified variants of themselves, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.

Survival

The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and Phlogiston chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to "save" you from the threat. Or, if you're such a lost cause, CentCom may just nuke you to save the trouble.

Interaction

A player-controlled zombie loses the ability to pick up / equip items. It can use a few of the action buttons such as enabling and disabling Harm mode and turning on/off the PDA light. A core thing to note when playing a zombie is that you can right click on people in non-harm mode to see what their name is. Zombies will have a "Zombified" prefix. A zombie's goal is to not harm fellow zombies but harm non-zombies.

Trabalhos na Estação Andrômeda
Dignitário Contato Corporativo · Magistrado · Oficial Blueshield · Visitante V.I.P
Comando Capitão · Chefe dos Funcionários · Segurança Chefe · Engenheiro Chefe · Diretor de Pesquisas · Médico Chefe · Intendente de Carga · Juíz Chefe · Auxiliar Administrativo
Justiça Advogado
Segurança Segurança Chefe · Carcereiro · Oficial de Segurança · Guarda Prisional · Médico do Brig · Detetive · Cadete de Segurança · Oficial Sênior
Engenharia Engenheiro Chefe · Técnico Atmosférico · Engenheiro da Estação · Assistente Técnico · Engenheiro Sênior
Epistemologia Diretor de Pesquisas · Mantis Forênsica · Capelão · Acólito · Noviciado · Catalogador · Golemancer · Místico
Médico Médico Chefe · Médico · Paramédico · Químico · Psicólogo · Médico Estagiário · Médico Sênior
Logística Intendente de Carga · Técnico de Carga · Especialista em Salvatagem · Carteiro
Serviço Chefe dos Funcionários · Zelador · Bartender · Botânico · Chef de Cozinha · Faz-Tudo · Boxeador · Palhaço · Gladiador · Artista Marcial · Mímico · Músico · Repórter · Assistente · Funcionário do Zoológico · Prisioneiro
Silício IA da Estação · Ciborgue · IA Pessoal
Antagonistas Agente do Sindicato · Operativo Nuclear · Ninja Espacial · Ladrão · Culto do Sangue · Revenant · Dragão Espacial · Rato Rei · Operativo do Posto do Sindicato · Infectado Inicial