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Predefinição:DMG: mudanças entre as edições

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<onlyinclude>{{#if:{{{2}}}|{{#ifeq:{{{2|}}}|+|<span style="color:#00FF00">{{{3|}}} </span>|{{#ifeq:{{{2|}}}|-|<span style="color:#FF0000">{{{3|}}} </span>|}}}}|}}{{#switch: {{{1}}}
<onlyinclude>{{#if:{{{2}}}|{{#ifeq:{{{2|}}}|+|<span style="color:#00FF00">{{{3|}}} </span>|{{#ifeq:{{{2|}}}|-|<span style="color:#FF0000">{{{3|}}} </span>|}}}}|}}{{#switch: {{{1}}}
  | Brute = <abbr title="Brute damage: Blunt, Slash, Piercing"><span style="color:#CC1037">BRUTE</span></abbr>
  | Brute = <abbr title="Brute damage: Blunt, Slash, Piercing"><span style="color:#CC1037">BRUTO</span></abbr>
  | Blunt = <span style="color:#CC1037">Blunt</span>
  | Blunt = <span style="color:#CC1037">Contundente</span>
  | Slash = <span style="color:#CC1037">Slash</span>
  | Slash = <span style="color:#CC1037">Corte</span>
  | Piercing = <span style="color:#CC1037">Piercing</span>
  | Piercing = <span style="color:#CC1037">Prefurante</span>
  | Burn = <abbr title="Burn damage: Heat, Shock, Cold, Caustic"><span style="color:#CC7A1D">BURN</span></abbr>
  | Burn = <abbr title="Burn damage: Heat, Shock, Cold, Caustic"><span style="color:#CC7A1D">QUEIMADURA</span></abbr>
  | Heat = <span style="color:#CC7A1D">Heat</span>
  | Heat = <span style="color:#CC7A1D">Calor</span>
  | Shock = <span style="color:#CC7A1D">Shock</span>
  | Shock = <span style="color:#CC7A1D">Choque</span>
  | Cold = <span style="color:#CC7A1D">Cold</span>
  | Cold = <span style="color:#CC7A1D">Frio</span>
  | Caustic = <span style="color:#CC7A1D">Caustic</span>
  | Caustic = <span style="color:#CC7A1D">Caustico</span>
  | Airloss = <abbr title="Airloss damage: Asphyxiation, Bloodloss"><span style="color:#1F75D1">AIR</span></abbr>
  | Airloss = <abbr title="Airloss damage: Asphyxiation, Bloodloss"><span style="color:#1F75D1">AR</span></abbr>
  | Asphyxiation = <span style="color:#1F75D1">Asphyxiation</span>
  | Asphyxiation = <span style="color:#1F75D1">Asfixia</span>
  | Bloodloss = <span style="color:#1F75D1">Bloodloss</span>
  | Bloodloss = <span style="color:#1F75D1">Perda de sangue</span>
  | Toxin = <abbr title="Toxin damage: Poison, Radiation"><span style="color:#138015">TOXIN</span></abbr>
  | Toxin = <abbr title="Toxin damage: Poison, Radiation"><span style="color:#138015">TOXINA</span></abbr>
  | Poison = <span style="color:#138015">Poison</span>
  | Poison = <span style="color:#138015">Veneno</span>
  | Radiation = <span style="color:#138015">Radiation</span>
  | Radiation = <span style="color:#138015">Radiação</span>
  | Genetic = <abbr title="Genetic damage: Cellular"><span style="color:#C994C7">GENE</span></abbr>
  | Genetic = <abbr title="Genetic damage: Cellular"><span style="color:#C994C7">GENETICO</span></abbr>
  | Cellular = <span style="color:#C994C7">Cellular</span>
  | Cellular = <span style="color:#C994C7">Celular</span>
  | Immaterial = <abbr title="Immaterial damage: Holy"><span style="color:#FFC000">IMMAT</span></abbr>
  | Immaterial = <abbr title="Immaterial damage: Holy"><span style="color:#FFC000">IMMAT</span></abbr>
  | Holy = <span style="color:#FFC000">Holy</span>
  | Holy = <span style="color:#FFC000">Holy</span>

Edição das 11h14min de 6 de fevereiro de 2025

INCORRECT TYPE

Usage

This is mostly a decorative template to color the damages and show a tooltip for damage groups. Mostly used for the Weapons page but can be freely used anywhere else. Please use the groups as much as possible to avoid cluttering the table when specific damage types aren't required.

To use it, simply write:

{{DMG|TOXIN}}

Which will render differently depending on the damage you write;

Damage groups and types:
Brute: BRUTO
Blunt: Contundente
Slash: Corte
Piercing: Prefurante

Burn: QUEIMADURA
Heat: Calor
Shock: Choque
Cold: Frio
Caustic: Caustico

Airloss: AR
Asphyxiation: Asfixia
Bloodloss: Perda de sangue

Toxin: TOXINA
Poison: Veneno
Radiation: Radiação

Genetic: GENETICO
Cellular: Celular

Immaterial: IMMAT
Holy: Holy

Stamina: Stamina

Structural: Structural