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Linha 13: Linha 13:
Para obter informações mais detalhadas sobre as armas, consulte a [[Armas|lista de armas]].
Para obter informações mais detalhadas sobre as armas, consulte a [[Armas|lista de armas]].


=== Weaponry ===
=== Arsenal ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Linha 24: Linha 24:
  ! [[File:Viper.png|64px]]
  ! [[File:Viper.png|64px]]
  ! style="text-align:center;" | '''Viper'''
  ! style="text-align:center;" | '''Viper'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 10
  | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
  | A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
|-
|-
Linha 30: Linha 30:
  ! [[File:Python.png|64px]]
  ! [[File:Python.png|64px]]
  ! style="text-align:center;" | '''Python'''
  ! style="text-align:center;" | '''Python'''
  | style="text-align:center;" | 7
  | style="text-align:center;" | 40
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum.
|A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum.
|-
|-
Linha 36: Linha 36:
  ! [[File:Cobra.png|64px]]
  ! [[File:Cobra.png|64px]]
  ! style="text-align:center;" | '''Cobra'''
  ! style="text-align:center;" | '''Cobra'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 15
  | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
  | A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Kardashev-Mosin.png|64px]]
  ! [[File:Kardashev-Mosin.png|64px]]
  ! style="text-align:center;" | '''Surplus Rifle'''
  ! style="text-align:center;" | '''Rifle Mosin'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
  | A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
|-
|-
Linha 48: Linha 48:
  ! [[File:Espada de Energia.png|64px]]
  ! [[File:Espada de Energia.png|64px]]
  ! style="text-align:center;" | '''Energy Sword'''{{anchor|esword}}
  ! style="text-align:center;" | '''Energy Sword'''{{anchor|esword}}
  | style="text-align:center;" | 8
  | style="text-align:center;" | 40
  | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.  
  | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.  
|-
|-
Linha 54: Linha 54:
  ! [[File:Adaga de Energia.png|64px]]
  ! [[File:Adaga de Energia.png|64px]]
  ! style="text-align:center;" | '''Adaga de Energia'''
  ! style="text-align:center;" | '''Adaga de Energia'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.  
  | A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.  
|-
|-
Linha 60: Linha 60:
  ! [[File:BoxThrowingKnife.png|64px]]
  ! [[File:BoxThrowingKnife.png|64px]]
  ! style="text-align:center;" | '''Throwing Knives Kit'''
  ! style="text-align:center;" | '''Throwing Knives Kit'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 30
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.  
|A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.  
|-
|-
Linha 66: Linha 66:
  ! [[File:Gloves of the North Star.png|64px]]
  ! [[File:Gloves of the North Star.png|64px]]
  ! style="text-align:center;" | '''Gloves of the North Star'''{{anchor|gloves of the north star}}
  ! style="text-align:center;" | '''Gloves of the North Star'''{{anchor|gloves of the north star}}
  | style="text-align:center;" | 8
  | style="text-align:center;" | 40
  | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.
  | A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.
|-
|-
Linha 72: Linha 72:
  ! [[File:ToolboxYellow.png|64px]]
  ! [[File:ToolboxYellow.png|64px]]
  ! style="text-align:center;" | '''Disposable Ballistic Turret'''
  ! style="text-align:center;" | '''Disposable Ballistic Turret'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
  | Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
|-
|-
Linha 78: Linha 78:
  ! [[File:EnergyShield.png|64px]]
  ! [[File:EnergyShield.png|64px]]
  ! style="text-align:center;" | '''Energy Shield'''
  ! style="text-align:center;" | '''Energy Shield'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 50
|'''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
|'''(Nuclear Operative only)'''<br>Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
|-
|-
Linha 84: Linha 84:
  ! [[File:Hristov.png|64px]]
  ! [[File:Hristov.png|64px]]
  ! style="text-align:center;" | '''Sniper Bundle'''
  ! style="text-align:center;" | '''Sniper Bundle'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 60
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
|An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
|-
|-
Linha 90: Linha 90:
  ! [[File:Pacote C-20R.png|64px]]
  ! [[File:Pacote C-20R.png|64px]]
  ! style="text-align:center;" | '''C-20r Bundle'''
  ! style="text-align:center;" | '''C-20r Bundle'''
  | style="text-align:center;" | 17
  | style="text-align:center;" | 50
  | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
  | Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
|-
|-
Linha 96: Linha 96:
  ! [[File:Bulldog.png|64px]]
  ! [[File:Bulldog.png|64px]]
  ! style="text-align:center;" | '''Bulldog Bundle'''
  ! style="text-align:center;" | '''Bulldog Bundle'''
  | style="text-align:center;" | 20
  | style="text-align:center;" | 100
  | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
  | Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
|-
|-
Linha 102: Linha 102:
  ! [[File:Pacote China-Lake.png|64px]]
  ! [[File:Pacote China-Lake.png|64px]]
  ! style="text-align:center;" | '''China-Lake Bundle'''
  ! style="text-align:center;" | '''China-Lake Bundle'''
  | style="text-align:center;" | 25
  | style="text-align:center;" | 125
  | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.
  | An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.
|-
|-
Linha 108: Linha 108:
  ! [[File:Pacote L6 Saw.png|64px]]
  ! [[File:Pacote L6 Saw.png|64px]]
  ! style="text-align:center;" | '''L6 Saw Bundle'''
  ! style="text-align:center;" | '''L6 Saw Bundle'''
  | style="text-align:center;" | 30
  | style="text-align:center;" | 150
  | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
  | More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
|-
|-
Linha 114: Linha 114:
  ! [[File:Kanabou.png|64px]]
  ! [[File:Kanabou.png|64px]]
  ! style="text-align:center;" | '''Kanabou'''
  ! style="text-align:center;" | '''Kanabou'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 50
  | '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni.
  | '''(Oni only)'''<br>A weapon for those who wish to forgo subtlety. Particularly suited to Oni.
|}
|}


=== Explosives ===
=== Explosivos ===
{| class="wikitable sortable" style="width: 100%;"
{| class="wikitable sortable" style="width: 100%;"
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
!style="width:5%; padding:5px;" | <abbr title="Can Nuclear operatives order this item?">Ops?</abbr>
Linha 129: Linha 129:
  ! [[File:Explosive Grenade.png|64px]]
  ! [[File:Explosive Grenade.png|64px]]
  ! style="text-align:center;" | '''Explosive Grenade'''
  ! style="text-align:center;" | '''Explosive Grenade'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 10
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
|A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
|-
|-
Linha 135: Linha 135:
  ! [[File:Flashbang.png|64px|]]
  ! [[File:Flashbang.png|64px|]]
  ! style="text-align:center;" | '''Flashbang'''
  ! style="text-align:center;" | '''Flashbang'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
  | A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
|-
|-
Linha 141: Linha 141:
  ! [[File:Minibomba do Sindicato.png|64px]]
  ! [[File:Minibomba do Sindicato.png|64px]]
  ! style="text-align:center;" | '''Minibomb'''
  ! style="text-align:center;" | '''Minibomb'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)
  | A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)
|-
|-
Linha 147: Linha 147:
  ! [[File:Supermatter Grenade.png|64px]]
  ! [[File:Supermatter Grenade.png|64px]]
  ! style="text-align:center;" | '''Supermatter Grenade'''
  ! style="text-align:center;" | '''Supermatter Grenade'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
  | Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
|-
|-
Linha 153: Linha 153:
  ! [[File:Whitehole Grenade.png|64px]]
  ! [[File:Whitehole Grenade.png|64px]]
  ! style="text-align:center;" | '''Whitehole Grenade'''
  ! style="text-align:center;" | '''Whitehole Grenade'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 10
  | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
  | Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
|-
|-
Linha 159: Linha 159:
  ! [[File:Cluster Grenade.png|64px]]
  ! [[File:Cluster Grenade.png|64px]]
  ! style="text-align:center;" | '''Cluster Grenade'''
  ! style="text-align:center;" | '''Cluster Grenade'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 40
  | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
  | Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
|-
|-
Linha 165: Linha 165:
  ! [[File:Incendiary Grenade.png|64px]]
  ! [[File:Incendiary Grenade.png|64px]]
  ! style="text-align:center;" | '''Incendiary Grenade'''
  ! style="text-align:center;" | '''Incendiary Grenade'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | Releases a spray of incendiary fragments, igniting anyone near the detonation area.
  | Releases a spray of incendiary fragments, igniting anyone near the detonation area.
|-
|-
Linha 171: Linha 171:
  ! [[File:Shrapnel Grenade.png|64px]]
  ! [[File:Shrapnel Grenade.png|64px]]
  ! style="text-align:center;" | '''Shrapnel Grenade'''
  ! style="text-align:center;" | '''Shrapnel Grenade'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | Launches a spray of sharp fragments dealing great damage against unarmored targets.
  | Launches a spray of sharp fragments dealing great damage against unarmored targets.
|-
|-
Linha 177: Linha 177:
  ! [[File:Smoke Grenade.png|64px]]
  ! [[File:Smoke Grenade.png|64px]]
  ! style="text-align:center;" | '''Smoke Grenade'''
  ! style="text-align:center;" | '''Smoke Grenade'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.
  | A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.
|-
|-
Linha 183: Linha 183:
  ! [[File:Grenade Penguin.png|64px]]
  ! [[File:Grenade Penguin.png|64px]]
  ! style="text-align:center;" | '''Grenade Penguin'''
  ! style="text-align:center;" | '''Grenade Penguin'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 25
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
|A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
|-
|-
Linha 189: Linha 189:
  ! [[File:Composição C4.png|74px]]
  ! [[File:Composição C4.png|74px]]
  ! style="text-align:center;" | '''C-4'''
  ! style="text-align:center;" | '''C-4'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
  | This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
|-
|-
Linha 195: Linha 195:
  ! [[File:MilitaryWebbing.png|64px]]
  ! [[File:MilitaryWebbing.png|64px]]
  ! style="text-align:center;" | '''Grenadier Chest Rig'''
  ! style="text-align:center;" | '''Grenadier Chest Rig'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 60
  | '''(Nuclear Operative only)'''<br>All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.
  | '''(Nuclear Operative only)'''<br>All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades  for only a third of the price.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:|64px]]
  ! [[File:C4Bundle.png|64px]]
  ! style="text-align:center;" | '''Syndicate C-4 Bundle'''
  ! style="text-align:center;" | '''Syndicate C-4 Bundle'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 60
  | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.  
  | A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.  
|-
|-
Linha 207: Linha 207:
  ! [[File:EMP Grenade.png|64px]]
  ! [[File:EMP Grenade.png|64px]]
  ! style="text-align:center;" | '''EMP Grenade'''
  ! style="text-align:center;" | '''EMP Grenade'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 8
  | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
  | A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
|-
|-
Linha 213: Linha 213:
  ! [[File:Pen.png|64px]]
  ! [[File:Pen.png|64px]]
  ! style="text-align:center;" | '''Exploding Pen'''
  ! style="text-align:center;" | '''Exploding Pen'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 20
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
|A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
|-
|-
Linha 219: Linha 219:
  ! [[File:Syndicate Bomb.png|64px]]
  ! [[File:Syndicate Bomb.png|64px]]
  ! style="text-align:center;" | '''Syndicate Bomb'''
  ! style="text-align:center;" | '''Syndicate Bomb'''
  | style="text-align:center;" | 14
  | style="text-align:center;" | 55
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.
|A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.
|-
|-
Linha 225: Linha 225:
  ! [[File:BoxClean.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Electrical Disruptor Kit'''
  ! style="text-align:center;" | '''Electrical Disruptor Kit'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 30
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
|The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
|}
|}
Linha 240: Linha 240:
  ! [[File:Magazine Pistol 35.png|64px]]
  ! [[File:Magazine Pistol 35.png|64px]]
  ! style="text-align:center;" | '''Pistol Magazine (.35 auto)'''
  ! style="text-align:center;" | '''Pistol Magazine (.35 auto)'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | Pistol magazine with 10 catridges. Compatible with the Viper.
  | Pistol magazine with 10 catridges. Compatible with the Viper.
|-
|-
Linha 246: Linha 246:
  ! [[File:Magazine SMG 35.png|64px]]
  ! [[File:Magazine SMG 35.png|64px]]
  ! style="text-align:center;" | '''SMG magazine (.35 auto)'''
  ! style="text-align:center;" | '''SMG magazine (.35 auto)'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Rifle magazine with 30 catridges. Compatible with C-20r.
  | Rifle magazine with 30 catridges. Compatible with C-20r.
|-
|-
Linha 252: Linha 252:
  ! [[File:Magazine Pistol 25.png|64px]]
  ! [[File:Magazine Pistol 25.png|64px]]
  ! style="text-align:center;" | '''Pistol Magazine (.25 caseless)'''
  ! style="text-align:center;" | '''Pistol Magazine (.25 caseless)'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | Pistol magazine with 10 catridges. Compatible with the Cobra.
  | Pistol magazine with 10 catridges. Compatible with the Cobra.
|-
|-
Linha 258: Linha 258:
  ! [[File:Speedloader 45.png|64px]]
  ! [[File:Speedloader 45.png|64px]]
  ! style="text-align:center;" | '''Speedloader (.45 magnum)'''
  ! style="text-align:center;" | '''Speedloader (.45 magnum)'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.
  | Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.
|-
|-
Linha 264: Linha 264:
  ! [[File:BoxClean.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Ammunition box (.30 rifle)'''
  ! style="text-align:center;" | '''Ammunition box (.30 rifle)'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 25
  | A box of 50 cartridges for the surplus rifle.
  | A box of 50 cartridges for the surplus rifle.
|-
|-
Linha 270: Linha 270:
  ! [[File:BoxClean.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Ammunition box (.60 antimateriel)'''
  ! style="text-align:center;" | '''Ammunition box (.60 antimateriel)'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A box of 10 cartridges for the Hristov sniper rifle.
  | A box of 10 cartridges for the Hristov sniper rifle.
|-
|-
Linha 291: Linha 291:
  ! [[File:Pen.png|64px]]
  ! [[File:Pen.png|64px]]
  ! style="text-align:center;" | '''Hypopen'''
  ! style="text-align:center;" | '''Hypopen'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.
|A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your [[PDA]]. Starts empty.
|-
|-
Linha 297: Linha 297:
  ! [[File:Hypodart.png|64px]]
  ! [[File:Hypodart.png|64px]]
  ! style="text-align:center;" | '''Hypodart'''
  ! style="text-align:center;" | '''Hypodart'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 10
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
|A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
|-
|-
Linha 303: Linha 303:
  ! [[File:BoxVials.png|64px]]
  ! [[File:BoxVials.png|64px]]
  ! style="text-align:center;" | '''Chemical Synthesis Kit'''
  ! style="text-align:center;" | '''Chemical Synthesis Kit'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
  | A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
|-
|-
Linha 309: Linha 309:
  ! [[File:ZombieBundle.png|64px]]
  ! [[File:ZombieBundle.png|64px]]
  ! style="text-align:center;" | '''Syndicate Zombie Bundle'''
  ! style="text-align:center;" | '''Syndicate Zombie Bundle'''
  | style="text-align:center;" | 40
  | style="text-align:center;" | 200
  | '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station.
  | '''(Nuclear Operative only)'''<br>An all-in-one kit for unleashing the undead upon a station.
|-
|-
Linha 315: Linha 315:
  ! [[File:Bottle.png|64px]]
  ! [[File:Bottle.png|64px]]
  ! style="text-align:center;" | '''Nocturine Bottle'''
  ! style="text-align:center;" | '''Nocturine Bottle'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
  | A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
|-
|-
Linha 321: Linha 321:
  ! [[File:CombatMedkit.png|64px]]
  ! [[File:CombatMedkit.png|64px]]
  ! style="text-align:center;" | '''Combat Medical Kit'''
  ! style="text-align:center;" | '''Combat Medical Kit'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 20
  | A medkit made for fixing combat injuries.
  | A medkit made for fixing combat injuries.
|-
|-
Linha 327: Linha 327:
  ! [[File:Stimpen.png|64px]]
  ! [[File:Stimpen.png|64px]]
  ! style="text-align:center;" | '''Combat Medipen'''
  ! style="text-align:center;" | '''Combat Medipen'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
|A single-use medipen containing chemicals that regenerate most types of damage.
|A single-use medipen containing chemicals that regenerate most types of damage.
|-
|-
Linha 333: Linha 333:
  ! [[File:Stimpen.png|64px]]
  ! [[File:Stimpen.png|64px]]
  ! style="text-align:center;" | Hyperzine Injector
  ! style="text-align:center;" | Hyperzine Injector
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
  | Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
|-
|-
Linha 339: Linha 339:
  ! [[File:Medkit.png|64px]]
  ! [[File:Medkit.png|64px]]
  ! style="text-align:center;" | '''Stimkit'''
  ! style="text-align:center;" | '''Stimkit'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 60
  | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds.  
  | A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds.  
|-
|-
Linha 345: Linha 345:
  ! [[File:SyndieSmokes.png|64px]]
  ! [[File:SyndieSmokes.png|64px]]
  ! style="text-align:center;" | '''Syndicate Smokes Packet'''
  ! style="text-align:center;" | '''Syndicate Smokes Packet'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
  | A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
|-
|-
Linha 351: Linha 351:
  ! [[File:C4Bundle.png|64px]]
  ! [[File:C4Bundle.png|64px]]
  ! style="text-align:center;" | '''Medical Bundle'''
  ! style="text-align:center;" | '''Medical Bundle'''
  | style="text-align:center;" | 20
  | style="text-align:center;" | 200
  | '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.
  | '''(Nuclear Operative only)'''<br>All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.
|}
|}
Linha 366: Linha 366:
  ! [[File:BlankID.png|64px]]
  ! [[File:BlankID.png|64px]]
  ! style="text-align:center;" | '''Agent ID Card'''
  ! style="text-align:center;" | '''Agent ID Card'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.
  | A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.
|-
|-
Linha 372: Linha 372:
  ! [[File:StealthBox.png|64px]]
  ! [[File:StealthBox.png|64px]]
  ! style="text-align:center;" | '''Stealth Box'''
  ! style="text-align:center;" | '''Stealth Box'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | A box outfitted with stealth technology, sneak around with this and don't move too fast now!
  | A box outfitted with stealth technology, sneak around with this and don't move too fast now!
|-
|-
Linha 378: Linha 378:
  ! [[File:SyndicateEncryptkey.png|64px]]
  ! [[File:SyndicateEncryptkey.png|64px]]
  ! style="text-align:center;" | '''Syndicate Encryption Keys'''
  ! style="text-align:center;" | '''Syndicate Encryption Keys'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
  | Two encryption keys for access to the secret frequency of our special agents, [[Listening Outpost|on-station or off-station]]. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
|-
|-
Linha 384: Linha 384:
  ! [[File:BinaryEncryptkey.png|64px]]
  ! [[File:BinaryEncryptkey.png|64px]]
  ! style="text-align:center;" | '''Binary Translator Key'''
  ! style="text-align:center;" | '''Binary Translator Key'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
  | Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
|-
|-
Linha 390: Linha 390:
  ! [[File:CybersunPen.png|64px]]
  ! [[File:CybersunPen.png|64px]]
  ! style="text-align:center;" | '''Cybersun Pen'''
  ! style="text-align:center;" | '''Cybersun Pen'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
  | A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
|-
|-
Linha 396: Linha 396:
  ! [[File:Disco de Autenticação Nuclear.gif|64px]]
  ! [[File:Disco de Autenticação Nuclear.gif|64px]]
  ! style="text-align:center;" | '''Fake Nuclear Disk'''
  ! style="text-align:center;" | '''Fake Nuclear Disk'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
  | A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
|-
|-
Linha 402: Linha 402:
  ! [[File:Lantern.png|64px]]
  ! [[File:Lantern.png|64px]]
  ! style="text-align:center;" | '''Extra-Bright Lantern'''
  ! style="text-align:center;" | '''Extra-Bright Lantern'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | It can be used to blind people like a flash. Has 15 uses.
  | It can be used to blind people like a flash. Has 15 uses.
|-
|-
Linha 408: Linha 408:
  ! [[File:Briefcase.png|64px]]
  ! [[File:Briefcase.png|64px]]
  ! style="text-align:center;" | '''Lobbying Bundle'''
  ! style="text-align:center;" | '''Lobbying Bundle'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
  | A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
|-
|-
Linha 414: Linha 414:
  ! [[File:BoxDecoyKit.png|64px]]
  ! [[File:BoxDecoyKit.png|64px]]
  ! style="text-align:center;" | '''Decoy Kit'''
  ! style="text-align:center;" | '''Decoy Kit'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
  | State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
|-
|-
Linha 420: Linha 420:
  ! [[File:Syndicate Bomb.png|64px]]
  ! [[File:Syndicate Bomb.png|64px]]
  ! style="text-align:center;" | '''Decoy Syndicate Bomb'''
  ! style="text-align:center;" | '''Decoy Syndicate Bomb'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 20
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.
|A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.
|-
|-
Linha 426: Linha 426:
  ! [[File:Chameleon Projector.png|64px]]
  ! [[File:Chameleon Projector.png|64px]]
  ! style="text-align:center;" | '''Chameleon Projector'''
  ! style="text-align:center;" | '''Chameleon Projector'''
  | style="text-align:center;" | 7
  | style="text-align:center;" | 35
  | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.
  | Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.
|}
|}
Linha 441: Linha 441:
  ! [[File:EMAG.png|64px]]
  ! [[File:EMAG.png|64px]]
  ! style="text-align:center;" | Cryptographic Sequencer- "Emag"{{anchor|emag}}
  ! style="text-align:center;" | Cryptographic Sequencer- "Emag"{{anchor|emag}}
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.
|This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.
|-
|-
Linha 447: Linha 447:
!
!
!Airlock Access Override
!Airlock Access Override
|6
|30
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time.  
|This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time.  
|-
|-
Linha 453: Linha 453:
  ! [[File:RadioJammer.png|64px]]
  ! [[File:RadioJammer.png|64px]]
  ! style="text-align:center;" | '''Radio Jammer'''
  ! style="text-align:center;" | '''Radio Jammer'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | Jams suit sensors and radio communication in certain range depending on setting.
  | Jams suit sensors and radio communication in certain range depending on setting.
|-
|-
Linha 465: Linha 465:
  ! [[File:SyndieSoap.png|64px]]
  ! [[File:SyndieSoap.png|64px]]
  ! style="text-align:center;" | '''Syndicate Soap'''
  ! style="text-align:center;" | '''Syndicate Soap'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
  | An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
|-
|-
Linha 471: Linha 471:
  ! [[File:SyndieSoap.png|64px]]
  ! [[File:SyndieSoap.png|64px]]
  ! style="text-align:center;" | '''Slipocalypse Clustersoap'''
  ! style="text-align:center;" | '''Slipocalypse Clustersoap'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
  | Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
|-
|-
Linha 477: Linha 477:
  ! [[File:ToolboxSyndicate.png|64px]]
  ! [[File:ToolboxSyndicate.png|64px]]
  ! style="text-align:center;" | '''Suspicious Toolbox'''
  ! style="text-align:center;" | '''Suspicious Toolbox'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
  | A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
|-
|-
Linha 483: Linha 483:
  ! [[File:SyndieJawsOfLife.png|64px]]
  ! [[File:SyndieJawsOfLife.png|64px]]
  ! style="text-align:center;" | '''Syndicate Jaws of Life'''
  ! style="text-align:center;" | '''Syndicate Jaws of Life'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A combined prying and cutting tool. Useful for entering the station or its departments.
  | A combined prying and cutting tool. Useful for entering the station or its departments.
|-
|-
Linha 489: Linha 489:
  ! [[File:C4Bundle.png|64px]]
  ! [[File:C4Bundle.png|64px]]
  ! style="text-align:center;" | '''Syndicate Surgical Duffel Bag'''
  ! style="text-align:center;" | '''Syndicate Surgical Duffel Bag'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
  | A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
|-
|-
Linha 495: Linha 495:
  ! [[File:Dreno de Energia.png|64px]]
  ! [[File:Dreno de Energia.png|64px]]
  ! style="text-align:center;" | '''Power Sink'''
  ! style="text-align:center;" | '''Power Sink'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 40
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.
|Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.
|-
|-
Linha 501: Linha 501:
  ! [[File:SyndicateCrate.png|64px]]
  ! [[File:SyndicateCrate.png|64px]]
  ! style="text-align:center;" | '''Surplus Crate'''
  ! style="text-align:center;" | '''Surplus Crate'''
  | style="text-align:center;" | 20
  | style="text-align:center;" | 100
  | Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
  | Contains 250 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
|-
|-
  | style="background-color:#5a0000; text-align:center;" | No
  | style="background-color:#5a0000; text-align:center;" | No
  ! [[File:SyndicateCrate.png|64px]]
  ! [[File:SyndicateCrate.png|64px]]
  ! style="text-align:center;" | '''Super Surplus Crate'''
  ! style="text-align:center;" | '''Super Surplus Crate'''
  | style="text-align:center;" | 40
  | style="text-align:center;" | 200
  | Contains 125 telecrystals worth of completely random Syndicate items.
  | Contains 600 telecrystals worth of completely random Syndicate items.
|-
|-
  | style="background-color:#0d5a00; text-align:center;" | Yes
  | style="background-color:#0d5a00; text-align:center;" | Yes
  ! [[File:Singularity Beacon.png|64px]]
  ! [[File:Singularity Beacon.png|64px]]
  ! style="text-align:center;" | '''Singularity Beacon'''
  ! style="text-align:center;" | '''Singularity Beacon'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 60
  | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
  | A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
|-
|-
Linha 519: Linha 519:
  ! [[File:Weapon Cyborg Module.png|64px]]
  ! [[File:Weapon Cyborg Module.png|64px]]
  ! style="text-align:center;" | '''Martyr Cyborg Module'''
  ! style="text-align:center;" | '''Martyr Cyborg Module'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | A module that comes with an explosive you probably don't want to handle yourself.
  | A module that comes with an explosive you probably don't want to handle yourself.
|}
|}
Linha 534: Linha 534:
  ! [[File:Backpack.png|64px]]
  ! [[File:Backpack.png|64px]]
  ! style="text-align:center;" | '''Storage Implanter'''
  ! style="text-align:center;" | '''Storage Implanter'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 40
|Hide goodies inside of yourself with new bluespace technology!
|Hide goodies inside of yourself with new bluespace technology!
|-
|-
Linha 540: Linha 540:
  ! [[File:FreedomImplanter.png|64px]]
  ! [[File:FreedomImplanter.png|64px]]
  ! style="text-align:center;" | '''Freedom Implanter'''
  ! style="text-align:center;" | '''Freedom Implanter'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 25
|Get away from those nasty sec officers with this three use implant!
|Get away from those nasty sec officers with this three use implant!
|-
|-
Linha 546: Linha 546:
  ! [[File:ScramImplanter.png|64px]]
  ! [[File:ScramImplanter.png|64px]]
  ! style="text-align:center;" | '''Scram Implanter'''
  ! style="text-align:center;" | '''Scram Implanter'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 30
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
|A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
|-
|-
Linha 552: Linha 552:
  ! [[File:DNAScramblerImplanter.png|64px]]
  ! [[File:DNAScramblerImplanter.png|64px]]
  ! style="text-align:center;" | '''DNA Scrambler Implanter'''
  ! style="text-align:center;" | '''DNA Scrambler Implanter'''
  | style="text-align:center;" | 5
  | style="text-align:center;" | 25
  | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.
  | A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.
|-
|-
Linha 558: Linha 558:
  ! [[File:EMPImplanter.png|64px]]
  ! [[File:EMPImplanter.png|64px]]
  ! style="text-align:center;" | '''EMP Implanter'''
  ! style="text-align:center;" | '''EMP Implanter'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
  | Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
|-
|-
Linha 564: Linha 564:
  ! [[File:MacrobombImplanter.png|64px]]
  ! [[File:MacrobombImplanter.png|64px]]
  ! style="text-align:center;" | '''Micro Bomb Implanter'''
  ! style="text-align:center;" | '''Micro Bomb Implanter'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | '''(Nuclear Operative only)'''<br>Explode on death or manual activation with this implant. Destroys the body with all equipment.
  | '''(Nuclear Operative only)'''<br>Explode on death or manual activation with this implant. Destroys the body with all equipment.
|-
|-
Linha 570: Linha 570:
  ! [[File:MacrobombImplanter.png|64px]]
  ! [[File:MacrobombImplanter.png|64px]]
  ! style="text-align:center;" | '''Macro Bomb Implanter'''
  ! style="text-align:center;" | '''Macro Bomb Implanter'''
  | style="text-align:center;" | 13
  | style="text-align:center;" | 70
  | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
  | '''(Nuclear Operative only)'''<br>Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
|-
|-
Linha 576: Linha 576:
  ! [[File:DeathAcidifier.png|64px]]
  ! [[File:DeathAcidifier.png|64px]]
  ! style="text-align:center;" | '''Death Acidifier Implant'''
  ! style="text-align:center;" | '''Death Acidifier Implant'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | Completely melts the user and their equipment on use or death.
  | Completely melts the user and their equipment on use or death.
|-
|-
Linha 582: Linha 582:
  ! [[File:OldRadio.png|64px]]
  ! [[File:OldRadio.png|64px]]
  ! style="text-align:center;" | {{anchor|Uplink Implanter}}'''Uplink Implanter'''
  ! style="text-align:center;" | {{anchor|Uplink Implanter}}'''Uplink Implanter'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
  | Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
|-
|-
Linha 588: Linha 588:
  ! [[File:BoxClean.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Box of Deathrattle Implants'''
  ! style="text-align:center;" | '''Box of Deathrattle Implants'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | '''(Nuclear Operative only)'''<br>A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.
  | '''(Nuclear Operative only)'''<br>A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.
|-
|-
Linha 594: Linha 594:
  ! [[File:BoxClean.png|64px]]
  ! [[File:BoxClean.png|64px]]
  ! style="text-align:center;" | '''Bionic Syrinx Implanter'''
  ! style="text-align:center;" | '''Bionic Syrinx Implanter'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.
  | '''(Harpy only)'''<br>An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.
|}
|}
Linha 609: Linha 609:
  ! [[File:OldRadio.png|64px]]
  ! [[File:OldRadio.png|64px]]
  ! style="text-align:center;" | '''Reinforcement Teleporter'''
  ! style="text-align:center;" | '''Reinforcement Teleporter'''
  | style="text-align:center;" | 16
  | style="text-align:center;" | 80
  | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.
  | An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.
|-
|-
Linha 615: Linha 615:
  ! [[File:CyborgSyndicateAssault.png|64px]]
  ! [[File:CyborgSyndicateAssault.png|64px]]
  ! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter'''
  ! style="text-align:center;" | '''Syndicate Assault Cyborg Teleporter'''
  | style="text-align:center;" | 65
  | style="text-align:center;" | 325
  | '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
  | '''(Nuclear Operative only)'''<br>A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
|-
|-
Linha 621: Linha 621:
  ! [[File:OldRadio.png|64px]]
  ! [[File:OldRadio.png|64px]]
  ! style="text-align:center;" | '''Genetic Ancestor Reinforcement Teleporter'''
  ! style="text-align:center;" | '''Genetic Ancestor Reinforcement Teleporter'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 40
  | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
  | Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
|-
|-
Linha 627: Linha 627:
  ! [[File:DehydratedSpaceCarp.png|64px]]
  ! [[File:DehydratedSpaceCarp.png|64px]]
  ! style="text-align:center;" | '''Dehydrated Space Carp'''
  ! style="text-align:center;" | '''Dehydrated Space Carp'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Looks like a plush toy carp, just add water and it becomes a real-life space carp!
  | Looks like a plush toy carp, just add water and it becomes a real-life space carp!
|-
|-
Linha 633: Linha 633:
  ! [[File:SyndiCat.png|64px]]
  ! [[File:SyndiCat.png|64px]]
  ! style="text-align:center;" | '''SyndiCat'''
  ! style="text-align:center;" | '''SyndiCat'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.
  | A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.
|-
|-
Linha 639: Linha 639:
  ! [[File:PersonalAISyndicate.gif|64px]]
  ! [[File:PersonalAISyndicate.gif|64px]]
  ! style="text-align:center;" | '''Syndicate Personal AI device'''
  ! style="text-align:center;" | '''Syndicate Personal AI device'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 10
  | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
  | A [[Personal AI#Syndicate Personal AI|Syndicate variant]] of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
|-
|-
Linha 645: Linha 645:
  ! [[File:Cheese Radio.png|64px]]
  ! [[File:Cheese Radio.png|64px]]
  ! style="text-align:center;" | '''Mouse Operative Reinforcement Teleporter'''
  ! style="text-align:center;" | '''Mouse Operative Reinforcement Teleporter'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | Calls in a specially trained mouse operative to assist you. Very handy "pet" for sabotages
  | Calls in a specially trained mouse operative to assist you. Very handy "pet" for sabotages
|}
|}
Linha 660: Linha 660:
  ! [[File:JetpackBlack.png|64px]]
  ! [[File:JetpackBlack.png|64px]]
  ! style="text-align:center;" | '''Black Jetpack'''
  ! style="text-align:center;" | '''Black Jetpack'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
  | A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
|-
|-
Linha 666: Linha 666:
  ! [[File:GasMask.png|64px]]
  ! [[File:GasMask.png|64px]]
  ! style="text-align:center;" | '''Voice Mask'''
  ! style="text-align:center;" | '''Voice Mask'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 30
  | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
  | A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
|-
|-
Linha 672: Linha 672:
  ! [[File:SyndicateShoulderHolster.png|64px]]
  ! [[File:SyndicateShoulderHolster.png|64px]]
  ! style="text-align:center;" | '''Syndicate Shoulder Holster'''
  ! style="text-align:center;" | '''Syndicate Shoulder Holster'''
  | style="text-align:center;" | 1
  | style="text-align:center;" | 5
  | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
  | A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
|-
|-
Linha 684: Linha 684:
  ! [[File:ChameleonKit.png|64px]]
  ! [[File:ChameleonKit.png|64px]]
  ! style="text-align:center;" | '''Chameleon Kit'''
  ! style="text-align:center;" | '''Chameleon Kit'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.
  | A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity  (great in combination with the Agent ID!). Extremely useful for infiltration.
|-
|-
Linha 690: Linha 690:
  ! [[File:BlackShoe.png|64px]]
  ! [[File:BlackShoe.png|64px]]
  ! style="text-align:center;" | '''No-Slip Shoes'''
  ! style="text-align:center;" | '''No-Slip Shoes'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.
  | These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.
|-
|-
Linha 696: Linha 696:
  ! [[File:BlackGloves.png|64px]]
  ! [[File:BlackGloves.png|64px]]
  ! style="text-align:center;" | '''Thieving Gloves'''
  ! style="text-align:center;" | '''Thieving Gloves'''
  | style="text-align:center;" | 7
  | style="text-align:center;" | 20
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.
|Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.
|-
|-
Linha 702: Linha 702:
  ! [[File:WebVest.png|64px]]
  ! [[File:WebVest.png|64px]]
  ! style="text-align:center;" | '''Web Vest'''
  ! style="text-align:center;" | '''Web Vest'''
  | style="text-align:center;" | 3
  | style="text-align:center;" | 15
  | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.
  | A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.
|-
|-
Linha 708: Linha 708:
  ! [[File:BloodredMagboots.png|64px]]
  ! [[File:BloodredMagboots.png|64px]]
  ! style="text-align:center;" | '''Blood-Red Magboots'''
  ! style="text-align:center;" | '''Blood-Red Magboots'''
  | style="text-align:center;" | 4
  | style="text-align:center;" | 20
  | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.
  | A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.
|-
|-
Linha 714: Linha 714:
  ! [[File:SyndieEVA.png|64px]]
  ! [[File:SyndieEVA.png|64px]]
  ! style="text-align:center;" | '''Syndicate EVA Bundle'''
  ! style="text-align:center;" | '''Syndicate EVA Bundle'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
  | A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
|-
|-
Linha 720: Linha 720:
  ! [[File:SyndicateHardsuit.png|64px]]
  ! [[File:SyndicateHardsuit.png|64px]]
  ! style="text-align:center;" | '''Syndicate Hardsuit'''
  ! style="text-align:center;" | '''Syndicate Hardsuit'''
  | style="text-align:center;" | 8
  | style="text-align:center;" | 50
  | The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
  | The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
|-
|-
Linha 726: Linha 726:
  ! [[File:SyndicateEliteHardsuit.png|64px]]
  ! [[File:SyndicateEliteHardsuit.png|64px]]
  ! style="text-align:center;" | '''Syndicate Elite Hardsuit'''
  ! style="text-align:center;" | '''Syndicate Elite Hardsuit'''
  | style="text-align:center;" | 10
  | style="text-align:center;" | 55
  | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
  | An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
|-
|-
Linha 732: Linha 732:
  ! [[File:Traje Espacial Cybersun Juggernaut.png|64px]]
  ! [[File:Traje Espacial Cybersun Juggernaut.png|64px]]
  ! style="text-align:center;" | '''Cybersun Juggernaut Suit'''
  ! style="text-align:center;" | '''Cybersun Juggernaut Suit'''
  | style="text-align:center;" | 12
  | style="text-align:center;" | 80
  | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don't act dum.
  | Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don't act dum.
|-
|-
Linha 738: Linha 738:
  ! [[File:SyndicateVisor.png|64px]]
  ! [[File:SyndicateVisor.png|64px]]
  ! style="text-align:center;" | '''Syndicate Visor'''
  ! style="text-align:center;" | '''Syndicate Visor'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | '''(Nuclear Operative only)'''<br>The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
  | '''(Nuclear Operative only)'''<br>The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
|-
|-
Linha 744: Linha 744:
  ! [[File:InsulatedGloves.png|64px]]
  ! [[File:InsulatedGloves.png|64px]]
  ! style="text-align:center;" | '''Conducting Gloves'''
  ! style="text-align:center;" | '''Conducting Gloves'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like.
  | Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like.
|-
|-
Linha 750: Linha 750:
  ! [[File:BackpackSyndicate.png|64px]]
  ! [[File:BackpackSyndicate.png|64px]]
  ! style="text-align:center;" | '''Syndicate backpack'''
  ! style="text-align:center;" | '''Syndicate backpack'''
  | style="text-align:center;" | 2
  | style="text-align:center;" | 10
  | Lightweight explosion-proof а backpack for holding various traitor goods
  | Lightweight explosion-proof а backpack for holding various traitor goods
|-
|-
Linha 756: Linha 756:
  ! [[File:SyndicateCrate.png|64px]]
  ! [[File:SyndicateCrate.png|64px]]
  ! style="text-align:center;" | '''Syndicate Samurai Crate'''
  ! style="text-align:center;" | '''Syndicate Samurai Crate'''
  | style="text-align:center;" | 6
  | style="text-align:center;" | 30
  | '''(Oni only)'''<br>Contains a modern replica of a full Tousei-Gusoku set.
  | '''(Oni only)'''<br>Contains a modern replica of a full Tousei-Gusoku set.
|}
|}

Edição atual tal como às 16h05min de 29 de março de 2025

Para ajudá-los a alcançar seus objetivos, alguns antagonistas, incluindo Agentes do Sindicato e Operativos Nucleares têm acesso a um uplink do qual podem comprar todos os tipos de itens ilegais do Sindicato. A interface do uplink é dividida em categorias.

Itens do Sindicato

Esta seção contém todos os itens que um membro do Sindicato pode comprar, com itens disponíveis para operativos nucleares marcados com um "Sim" verde na coluna "Operações?".

Uplink

Os Agentes do Sindicato têm seu PDA como uplink, que é desbloqueável usando o código recebido no início do turno.

Para obter informações mais detalhadas sobre as armas, consulte a lista de armas.

Arsenal

Ops? Icon Item Cost Description
Yes Viper 10 A small, easily concealable, but somewhat underpowered gun. Retrofitted with a fully automatic receiver. Uses pistol magazines (.35 auto).
Yes Python 40 A brutally simple, effective, and loud Syndicate revolver. Comes loaded with armor-piercing rounds. Uses .45 magnum.
Yes Cobra 15 A rugged, robust operator handgun with inbuilt silencer. Uses pistol magazines (.25 caseless).
Yes Rifle Mosin 5 A bolt action service rifle that has seen many wars. Not modern by any standard, hand loaded, and terrible recoil, but it is cheap.
Yes Energy Sword 40 A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on. You have a decent chance of reflecting projectiles depending on velocity with it when turned on. For best results, combine it with a way to stun, slow, or otherwise disable your targets; remember that if it's knocked out of your hands, you can very easily be on the receiving end.
Yes Adaga de Energia 10 A small energy blade conveniently disguised in the form of a pen. It's better than most improvised weapons, very cheap, and easily concealable, especially in your PDA. A nice fallback in case your injured target manages to disarm you of your primary weapon.
Yes Throwing Knives Kit 30 A set of 4 syndicate branded throwing knives, perfect for embedding into the body of your victims.
Yes Gloves of the North Star 40 A pair of gloves that reduce your punching cooldown drastically, allowing you to beat people to death in a flurry of punches. ATATATATATA.
Yes Disposable Ballistic Turret 30 Looks and functions like a normal electrical toolbox. Upon hitting the toolbox it will transform into a ballistic turret, theoretically shooting at anyone except members of the syndicate. Can be turned back into a toolbox using a screwdriver and repaired using a wrench.
Yes Energy Shield 50 (Nuclear Operative only)
Exotic energy shield that reflects almost all laser beams, as well as a little protection from bullets and other physical attacks.
Yes Sniper Bundle 60 An inconspicuous briefcase that contains a Hristov, 10 spare bullets and a convenient disguise.
Yes C-20r Bundle 50 Old faithful: The classic C-20r Submachine Gun, bundled with three magazines.
Yes Bulldog Bundle 100 Lean and mean: Contains the popular Bulldog Shotgun, a 12g beanbag drum and three 12g buckshot drums.
Yes China-Lake Bundle 125 An old China-Lake grenade launcher bundled with 11 rounds of various destruction capability.
Yes L6 Saw Bundle 150 More dakka: The iconic L6 light machine gun, bundled with 2 box magazines.
Yes Kanabou 50 (Oni only)
A weapon for those who wish to forgo subtlety. Particularly suited to Oni.

Explosivos

Ops? Icon Item Cost Description
Yes Explosive Grenade 10 A simplistic grenade with a three-and-a-half-second long fuse that is geared towards injuring personnel. Causes minimal hull damage.
Yes Flashbang 5 A standard-issue flashbang, capable of blinding and slowing down anyone without proper protection. This, of course, includes you; make sure you're properly equipped before using it.
Yes Minibomb 30 A low-yield, high-impact precision sabotage explosive with a five-second long fuse. Perfect for quickly destroying a machine, dead body, or whatever else needs to go. Has a fail-safe preventing chain-explosion (such as from C4 remote explosion)
Yes Supermatter Grenade 30 Grenade that simulates delamination of a suppermatter engine, generates powerful gravity well. Explosion comparable to a Mini Bomb.
Yes Whitehole Grenade 10 Grenade that repulses everything around for about 10 seconds. Very useful in small rooms and for chasing someone.
Yes Cluster Grenade 40 Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.
Yes Incendiary Grenade 20 Releases a spray of incendiary fragments, igniting anyone near the detonation area.
Yes Shrapnel Grenade 20 Launches a spray of sharp fragments dealing great damage against unarmored targets.
Yes Smoke Grenade 5 A grenade that releases a huge cloud of smoke, perfect for killing someone in the shadows or making a sneaky getaway.
Yes Grenade Penguin 25 A small, highly-aggressive penguin with a grenade strapped around its neck. Harvested by the Syndicate from icy shit-hole planets.
Yes C-4 10 This stick of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). Use it in hand to set the timer, then use it on what you want to attach it to; it takes 3 seconds to set up, and requires you to be un-interrupted. You can also attach a signaler to remotely detonate at will, among other things. Can also be used as a pseudo grenade by activating it in your hand and throwing it.
Yes Grenadier Chest Rig 60 (Nuclear Operative only)
All you need for a loud party: 4 explosive grenades, 2 EMP grenades and 2 minibombs in a chest rig. 34 TC worth of grenades for only a third of the price.
Yes Syndicate C-4 Bundle 60 A large red and black dufflebag that contains 8 C-4 explosives. It's cheaper to buy in bulk than individually if you know you'll need a lot of C4, and can handle toting the bag around.
Yes EMP Grenade 8 A grenade designed to disrupt electronic systems. Useful for disrupting communications, security's energy weapons, and APCs when you're in a tight spot.
Yes Exploding Pen 20 A class IV explosive device contained within a standard pen. Click it with a 4 second fuse and throw at target. This is mostly meant to trick people trying to check if the pen is a, energy dagger.
Yes Syndicate Bomb 55 A big, anchored bomb that can create a huge explosion if not defused in time. Useful as a distraction. Has an adjustable timer with a minimum setting of 120 seconds.
Yes Electrical Disruptor Kit 30 The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.

Ammo

Ops? Icon Item Cost Description
Yes Pistol Magazine (.35 auto) 5 Pistol magazine with 10 catridges. Compatible with the Viper.
Yes SMG magazine (.35 auto) 10 Rifle magazine with 30 catridges. Compatible with C-20r.
Yes Pistol Magazine (.25 caseless) 5 Pistol magazine with 10 catridges. Compatible with the Cobra.
Yes Speedloader (.45 magnum) 15 Revolver speedloader with 6 armor-piercing catridges, capable of ignoring armor entirely. Compatible with the Python.
Yes Ammunition box (.30 rifle) 25 A box of 50 cartridges for the surplus rifle.
Yes Ammunition box (.60 antimateriel) 10 A box of 10 cartridges for the Hristov sniper rifle.
Yes Ammo Bundle 15 (Nuclear Operative only)
Reloading! Contains 4 magazines for the C-20r, 4 drums for the Bulldog, and 2 ammo boxes for the L6 SAW.

Chemicals

Ops? Icon Item Cost Description
Yes Hypopen 30 A chemical hypospray disguised as a pen, capable of instantly injecting up to 10u of reagents. Fits into your PDA. Starts empty.
Yes Arquivo:Hypodart.png Hypodart 10 A seemingly unremarkable dart with an enlarged reservoir for chemicals. It can store up to 7u reagents in itself, and instantly inject when it hits the target. Starts empty.
Yes Arquivo:BoxVials.png Chemical Synthesis Kit 20 A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs! Contains 2 beakers, a dropper, chemical glasses, 2 vestine vial, 1 empty vial and a syringe with stimulants.
Yes Arquivo:ZombieBundle.png Syndicate Zombie Bundle 200 (Nuclear Operative only)
An all-in-one kit for unleashing the undead upon a station.
Yes Arquivo:Bottle.png Nocturine Bottle 30 A 30u bottle filled with Nocturine, a chemical that makes it very hard for your target to stand up.
Yes Arquivo:CombatMedkit.png Combat Medical Kit 20 A medkit made for fixing combat injuries.
Yes Arquivo:Stimpen.png Combat Medipen 15 A single-use medipen containing chemicals that regenerate most types of damage.
Yes Arquivo:Stimpen.png Hyperzine Injector 15 Injecting yourself with this will increase your run speed and let you recover from stuns faster for 2 minutes.
Yes Arquivo:Medkit.png Stimkit 60 A medkit containing 6 Hyperzine microinjectors, each of which has enough of the chemical to last for 15 seconds.
Yes Arquivo:SyndieSmokes.png Syndicate Smokes Packet 10 A pack of 6 cigarettes infused with omnizine, which will heal you upon smoking them.
Yes Medical Bundle 200 (Nuclear Operative only)
All you need to get your comrades back in the fight: mainly a combat medkit, a defibrillator and three combat medipens.

Deception

Ops? Icon Item Cost Description
Yes Agent ID Card 15 A passenger ID card that can copy accesses from other cards and change its name and job title at-will. Using it will prompt you to set a name and job assignment. It starts with maintenance access and can be upgraded at an ID computer or by simply swiping other cards with it. You can also change how it looks like to match your newly acquired job. Does not alter appearance manifest.
Yes Stealth Box 15 A box outfitted with stealth technology, sneak around with this and don't move too fast now!
Yes Arquivo:SyndicateEncryptkey.png Syndicate Encryption Keys 10 Two encryption keys for access to the secret frequency of our special agents, on-station or off-station. Give the spare to a friend, but make sure it doesn't fall into enemy hands.
Yes Arquivo:BinaryEncryptkey.png Binary Translator Key 5 Lets you tap into the silicons' binary channel. Don't talk on it though, at least not without a voice mask.
Yes Arquivo:CybersunPen.png Cybersun Pen 5 A cybersun pen is an all-in-one pen, melee weapon, pickaxe, screwdriver and fountain pen competition.
Yes Fake Nuclear Disk 5 A fake nuclear disk. It has the same look and description as the real nuclear disk. Can only be identified by the nuke, appraising it or the pinpointer not pointing at it.
Yes Arquivo:Lantern.png Extra-Bright Lantern 10 It can be used to blind people like a flash. Has 15 uses.
Yes Lobbying Bundle 20 A heartfelt gift that can help you sway someone's opinion. Contains 5000 spesos. Real or counterfeit? Yes. Finally have the money to pay for a good Lawyer.
Yes Arquivo:BoxDecoyKit.png Decoy Kit 30 State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
Yes Decoy Syndicate Bomb 20 A training bomb carefully made to look just like the real thing. In all ways similar to a syndicate bomb, but only creates a tiny explosion.
Yes Chameleon Projector 35 Holoparasite technology used to create a hard-light replica of any object around you. Disguise is destroyed when picked up or deactivated.

Disruption

Ops? Icon Item Cost Description
Yes Cryptographic Sequencer- "Emag" 20 This sophisticated piece of equipment allows you to jailbreak machinery- including Cyborgs- and break open lockers. Be warned, however- such tampering is irreversible; your presence will surely be noticed if you are not careful. It has three charges, which recharge over time.
Yes Airlock Access Override 30 This sophisticated piece of equipment will break open any airlock standing in your way. Be warned- the damage is not easily reversible, and can give away your movements if you are not careful. It has three charges, which recharge over time.
Yes Arquivo:RadioJammer.png Radio Jammer 20 Jams suit sensors and radio communication in certain range depending on setting.
Yes Arquivo:Weapon Cyborg Module.png Weapon Cyborg Module 5 This module will give a cyborg advanced laser and machete
Yes Arquivo:SyndieSoap.png Syndicate Soap 5 An untrustworthy bar of soap. Smells of fear. A bar of soap with a high launching distance and a long stun duration.
Yes Arquivo:SyndieSoap.png Slipocalypse Clustersoap 15 Scatters arounds small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds.
Yes Suspicious Toolbox 10 A full compliment of tools for the mechanically inclined traitor. Includes a pair of insulated combat gloves, syndicate gas mask and a utility belt.
Yes Arquivo:SyndieJawsOfLife.png Syndicate Jaws of Life 10 A combined prying and cutting tool. Useful for entering the station or its departments.
Yes Syndicate Surgical Duffel Bag 20 A large duffel bag containing a full set of advanced surgical tools. Surgery just a week away.
Yes Power Sink 40 Drains immense amounts of electricity from the grid. Use wrench to connect it to wires. Requires an HV wire to attach to. Explodes after a long while of sucking up power. NOTE: If connected, puts alarm upon power monitor. After certain precentage drained, announcement will be sent, alarming everyone, and progressively buzz around itself.
No Arquivo:SyndicateCrate.png Surplus Crate 100 Contains 250 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
No Arquivo:SyndicateCrate.png Super Surplus Crate 200 Contains 600 telecrystals worth of completely random Syndicate items.
Yes Arquivo:Singularity Beacon.png Singularity Beacon 60 A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed.
Yes Arquivo:Weapon Cyborg Module.png Martyr Cyborg Module 20 A module that comes with an explosive you probably don't want to handle yourself.

Implants

Ops? Icon Item Cost Description
No Arquivo:Backpack.png Storage Implanter 40 Hide goodies inside of yourself with new bluespace technology!
Yes Arquivo:FreedomImplanter.png Freedom Implanter 25 Get away from those nasty sec officers with this three use implant!
Yes Arquivo:ScramImplanter.png Scram Implanter 30 A 2-use implant which teleports you within a large radius. Attempts to teleport you onto an unobstructed tile. May sometimes fail to do so. Life insurance not included.
No Arquivo:DNAScramblerImplanter.png DNA Scrambler Implanter 25 A single use implant that can be activated to modify your DNA and give you a completely new look, also has the function of undoing the change. Unable to scramble already scrambled DNA.
Yes Arquivo:EMPImplanter.png EMP Implanter 10 Detonates a small EMP pulse on activation that drains nearby electronics of their power, can be used three times before the internal battery runs out.
Yes Micro Bomb Implanter 10 (Nuclear Operative only)
Explode on death or manual activation with this implant. Destroys the body with all equipment.
Yes Macro Bomb Implanter 70 (Nuclear Operative only)
Inject this and on death you'll create a large explosion. Huge team casualty cost, use at own risk. Replaces internal micro bomb.
Yes Arquivo:DeathAcidifier.png Death Acidifier Implant 20 Completely melts the user and their equipment on use or death.
No Arquivo:OldRadio.png Uplink Implanter 10 Stealthily order equipment without the need for a PDA. Swallow telecrystals to top up the uplink.
Yes Box of Deathrattle Implants 20 (Nuclear Operative only)
A box containing enough deathrattle implants for the whole squad. Relays a message containing your position to the syndicate channel when you go into a critical state or die.
Yes Bionic Syrinx Implanter 10 (Harpy only)
An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of.

Allies

Ops? Icon Item Cost Description
Yes Arquivo:OldRadio.png Reinforcement Teleporter 80 An item that, upon activation, creates a ghost role of a budget syndicate agent; Has 3 loadouts to select upon activation.
Yes Arquivo:CyborgSyndicateAssault.png Syndicate Assault Cyborg Teleporter 325 (Nuclear Operative only)
A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.
Yes Arquivo:OldRadio.png Genetic Ancestor Reinforcement Teleporter 40 Call in a trained monkey to assist you. Comes with a single syndicate cigarette.
No Arquivo:DehydratedSpaceCarp.png Dehydrated Space Carp 10 Looks like a plush toy carp, just add water and it becomes a real-life space carp!
Yes Arquivo:SyndiCat.png SyndiCat 30 A hand cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.
Yes Syndicate Personal AI device 10 A Syndicate variant of the pAI with access to the Syndicate radio channel. We do not guarantee their usefulness. Limited to one.
Yes Arquivo:Cheese Radio.png Mouse Operative Reinforcement Teleporter 15 Calls in a specially trained mouse operative to assist you. Very handy "pet" for sabotages

Wearables

Ops? Icon Item Cost Description
Yes Arquivo:JetpackBlack.png Black Jetpack 10 A black jetpack. It allows you to fly around in space. Refills not included, use your fuel wisely.
Yes Voice Mask 30 A gas mask that lets you adjust your voice to whoever you can think of. Also utilizes cutting-edge chameleon technology. Works very well with the agent ID.
Yes Arquivo:SyndicateShoulderHolster.png Syndicate Shoulder Holster 5 A deep shoulder holster capable of holding many types of ballistics, has 60 storage units.
Yes Chest Rig 1 Explosion-resistant tactical webbing used for holding traitor goods.
Yes Chameleon Kit 20 A backpack full of items that contain chameleon technology allowing you to disguise as pretty much anything on the station, and more! Interact with each pieces of clothing to change each pieces. The mask is a voice mask, which allows you to change your voice identity (great in combination with the Agent ID!). Extremely useful for infiltration.
Yes Arquivo:BlackShoe.png No-Slip Shoes 10 These protect you from slips while looking like your average normal shoes. You have the ability to change their look to any kind of shoes.
Yes Thieving Gloves 20 Discretely steal from pockets and increase your thieving technique with these fancy new gloves, all while looking like normal gloves! This prevents people from seeing the strip doafter and you can strip/steal from people quicker.
Yes Arquivo:WebVest.png Web Vest 15 A synthetic armor vest. Looks almost like a kevlar vest but protects you more, and has 3 by 2 storage integrated webbing.
Yes Arquivo:BloodredMagboots.png Blood-Red Magboots 20 A pair of Syndicate brand magboots. Allows you to walk with gravity in places without gravity AND fly around with sick boosters.
Yes Arquivo:SyndieEVA.png Syndicate EVA Bundle 10 A bundle containing the Syndicate EVA suit. To be used in emergency at it paints you as a Syndicate while not really helping you much.
Yes Arquivo:SyndicateHardsuit.png Syndicate Hardsuit 50 The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
Yes Arquivo:SyndicateEliteHardsuit.png Syndicate Elite Hardsuit 55 An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
Yes Cybersun Juggernaut Suit 80 Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit...Not even disablers or batons will stop you...Okay, they might, but don't act dum.
Yes Arquivo:SyndicateVisor.png Syndicate Visor 10 (Nuclear Operative only)
The syndicate's professional head-up display, designed for better detection of humanoids and their subsequent elimination.
Yes Conducting Gloves 10 Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to passengers you really don't like.
Yes Arquivo:BackpackSyndicate.png Syndicate backpack 10 Lightweight explosion-proof а backpack for holding various traitor goods
Yes Arquivo:SyndicateCrate.png Syndicate Samurai Crate 30 (Oni only)
Contains a modern replica of a full Tousei-Gusoku set.

Pointless

Ops? Icon Item Cost Description
Yes Arquivo:Scissors.png Barber Scissors 1 A good tool to give your fellow agent a nice haircut, unless you want to give it to yourself.
Yes Arquivo:SyndicateSnackBox.png Syndicate Snack Box 1 A box of delicious snacks and drinks to eat alone or with your team. Includes 1 toy you didn't want.
Yes Arquivo:CapGunToy.png Cap Gun 4 Looks almost like the real thing! Ages 8 and up.
Yes Arquivo:SyndicateStamp.png Syndicate Rubber Stamp 2 You ever wanted to show off the Syndicate logo? Well now you can!
Yes Arquivo:OutlawHat.png Outlaw's Hat 1 A hat that makes you look like you carry a notched pistol, numbered one and nineteen more.
Yes Arquivo:OutlawGlasses.png Outlaw's Glasses 1 A must for every self-respecting undercover agent.
Yes Syndicate Pyjama Duffel Bag 4 Contains 3 pairs of syndicate pyjamas and 3 plushies for the ultimate sleepover.
Yes Arquivo:ClownBag.png Clown Costume Duffel Bag 2 Contains a complete Clown outfit. Includes PDA and service radio.
Yes Arquivo:OperativeJumpsuit.png Operative Jumpsuit 1 A suit given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Arquivo:OperativeJumpshirt.png Operative Jumpskirt 1 A skirt given to our nuclear operatives with fine fabric to make sure you stand out, no other benefits aside from looking cool.
Yes Arquivo:SyndieBalloon.png Syndie Balloon 20 Handed out to the bravest souls who survived the "atomic twister" ride at Syndieland.
Yes Arquivo:Red Syndicate Scarf.png Striped Syndicate Red Scarf 1 A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
Yes Arquivo:Green Syndicate Scarf.png Striped Syndicate Green Scarf 1 A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.